Painting Place is Ib's primary mechanic, placing up to three paintings on the field that function as traps. These paintings can absorb energy-based projectiles, but if a painting absorbs a projectile, there's a 1 second cooldown before it can absorb again. Pressing A on a painting will enable it to absorb opponents, but only if the painting is not in any sort of cooldown. When an enemy touches a painting with the absorption effect, they will be ejected from one of the other two paintings with 8% damage--during this process, the paintings will become gray, giving them a 3 second cooldown before they can absorb anything. This will remove the effect of said painting, and Ib must wait 1 second before she can select the other two paintings to absorb players (3 seconds on the previous painting). Pressing B on a painting removes it from gameplay.
While paintings are commonplace throughout Ib, Ib is never seen using paintings as weapons. However, she does use an ant painting to cross a bottomless chasm and get a key to advance. If the player explores the Bonus Dungeon, Ib uses an anthill painting to do a similar thing.