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Recoil damage (also called self-damage) is damage taken by a character when it uses an attack under certain circumstances. It is constant regardless of other factors; it occurs even if the user is invincible or intangible. Being damaged by one's own explosive generally does not count as recoil damage, as it does not directly deal damage to the user. Recoil damage does not cause knockback to the character.

List of moves that deal recoil damage[]

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