Super Smash Bros. Brawl
SSBB Cover
North American box art
Developer(s) Game Arts
Sora Ltd.
Monolith Soft
HAL Laboratory
Publisher(s) Nintendo
Series Super Smash Bros.
Released JPJanuary 31, 2008
NAMarch 9, 2008
AUSJune 26, 2008
EUJune 27, 2008
Genre(s) Fighting, action, platformer
Mode(s) Single-player, multiplayer

Super Smash Bros. Brawl, often abbreviated SSBB or simply Brawl, is the third installment in the Super Smash Bros. series of crossover fighting games, developed by in conjunction by several video game developers, including Game Arts and HAL Laboratory, and published by Nintendo for the Wii console. Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata. It is the follow up to Super Smash Bros. Melee for the Nintedno GameCube and predecessor of Super Smash Bros. for Nintendo 3DS and Wii U. Game development began in October 2005 with a creative team that included collaborations with various second- and third-party Nintendo developers. The game was released on January 31, 2008 in Japan, March 9, 2008 in North America, June 26, 2008 in Australia, June 27, 2008 in Europe and April 29, 2010 in Korea.

Like its predecessors, the object of Brawl is to knock an opponent off the screen. It is a departure from traditional fighting games, notably in its simplified move commands and emphasis on ring outs over knockouts. It includes a more extensive single-player mode than its predecessors, known as The Subspace Emissary (SSE). This mode is a plot-driven, side-scrolling, beat 'em up featuring computer-generated cut scenes and playable characters from the game. Brawl also supported multiplayer battles with up to four combatants and was the first game of its franchise to feature online battles via the Nintendo Wi-Fi Connection prior to that service's defunct in May 20, 2014.

The game was met with generally positive reviews, with critics praising the game's entertainment value, despite issues relating to Brawl's loading times and graphics. The game's musical score, which was composed through a collaboration among 38 renowned video game composers, was lauded for its representation of different generations in gaming history. Brawl received an aggregate review score of 94% on Metacritic and 93.3% on GameRankings. It has sold a total of 12.14 million copies sold worldwide as of March 31, 2014.

In Smash Bros. LawlEdit

See also Edit

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