Super Smash Bros. Melee | |
---|---|
Developer(s) | HAL Laboratory |
Publisher(s) | Nintendo GameCube |
Designer(s) | Masahiro Sakurai |
Released | Gamecube JP November 21, 2001 NADecember 3, 2001 EU May 24, 2002 AS May 31, 2002 |
Genre(s) | Fighting game |
Mode(s) | Single-player, Multiplayer (2-4) |
Ratings | ESRB: T ELSPA: 11+ ELSPA: 3+ (re-rating) PEGI: 3+ OFLC: G8+ |
Platform(s) | Nintendo GameCube |
Media | 1 GameCube Game Disc |
System requirements | 11 blocks of memory (an additional 2 or more blocks are needed for each snapshot saved) |
Super Smash Bros. Melee, known in Japan as Dairantou Smash Brothers DX** (大乱闘 スマッシュ ブラザーズDX, Dairantō Sumasshu Burazāzu Dī Ekkusu), and often shortened to "SSBM" or "Melee", crossover fighting game for the Nintendo GameCube, developed by Hal Laboratory, Inc. and published by Nintendo. It was released in late 2001 in North America and Japan, shortly after GameCube's launch, and early 2002 in Europe.
Like Super Smash Bros., its predecessor, Melee features gameplay unique from that of other fighting games. Compared to characters in other fighting games, Melee characters have simple movesets, lack complicated button inputs and lengthy natural combos. In contrast, however, Melee greatly emphasizes movement and ringouts. Indeed, edge-guarding in Melee takes on much more significance than it does in most other games due to copious mid-air jumps and other methods of reaching the edge unfettered. This was Nintendo's first rated T game.